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Low Budget Motion Capture Pipeline

The 3D point data of the motion capture set I am using. Each sensor requires a dedicated PC to control and extract the data. In my case I use a laptop and my main production PC. The set data is used for compression of the video files.

The 3D point data of the motion capture set I am using. Each sensor requires a dedicated PC to control and extract the data. In my case I use a laptop and my main production PC. The set data is used for compression of the video files.

Capturing Mocap data for Dalynn in Letters From Vega. The Dalynn rig is brought into the software for faster feedback on the motion capture track.

Capturing Mocap data for Dalynn in Letters From Vega. The Dalynn rig is brought into the software for faster feedback on the motion capture track.

That same as above but a different view. Data can be exported as a fbx motion file but I choose to use bvh on a standard motionbuilder skeleton for a more standardised re-target since I use several different rigs.

That same as above but a different view. Data can be exported as a fbx motion file but I choose to use bvh on a standard motionbuilder skeleton for a more standardised re-target since I use several different rigs.

Retargeted  data in Motionbuilder with some light cleanup.

Retargeted data in Motionbuilder with some light cleanup.

The final animation in engine with lookiK and facial animations.

The final animation in engine with lookiK and facial animations.

The motion capture rig used to re-target animation to the current male_v7 skeleton in Star Citizen. This particular animation is a guard idle loop.

The motion capture rig used to re-target animation to the current male_v7 skeleton in Star Citizen. This particular animation is a guard idle loop.

Low Budget Motion Capture Pipeline

This is a quick overview of my full body motion capture pipeline for Letters From Vega and other projects. In summary the capture is done using two Kinect V2 sensors, paired with two playstation move controllers, in a garage then data is captured and processed using ipiMocap Studio 3. This process allows me to capture motion capture data on a very low budget.