Website powered by

Set Design - The Cityscape

The skyline lit up with a light orange fog to simulate a city in flames.

The skyline lit up with a light orange fog to simulate a city in flames.

A Vanduul soldier raises his captured weapon in a victory roar.

A Vanduul soldier raises his captured weapon in a victory roar.

A view from the top down shows the set built around the marines where the camera is pointed.

A view from the top down shows the set built around the marines where the camera is pointed.

The marines with the default time of day settings.

The marines with the default time of day settings.

The base layer showing the streets.

The base layer showing the streets.

The building facades.

The building facades.

Added the ship wreckages.

Added the ship wreckages.

The rubble layer.

The rubble layer.

The back drop buildings and ships.

The back drop buildings and ships.

Particle layers.

Particle layers.

The marines with default time of day settings.

The marines with default time of day settings.

The marines with the flames time of day settings.

The marines with the flames time of day settings.

The skyline with default time of day settings.

The skyline with default time of day settings.

Set Design - The Cityscape

During the battle for Vega. New Corvo became a heated battleground both to the troopers helping evacuate civilians and to the pilots attempting to stop complete dominance from the Vanduul forces. This particular set was produced for two shots. The marine firefight and the Letters From Vega announcement teaser featuring a Vanduul soldier raising a human rifle in a victory roar. The initial block out of the scene was carried out using designer objects and the details filled in depending on what can be seen through the camera.