SaR | Star Citizen Short
Full Cinematic.
"Hangar Entry" - Production Timelapse showing the compositing work that went into bringing the gladius, rendered using Element 3D, and hangar, CryEngine, together.
"Bank Right" - Production Timelapse showing how the control animations were created in Maya.
"Dispose" - Production Timelapse showing the full creation of the disposal shot with the MPUV.
The first project to utilise CryEngine in a large capacity. Search and Rescue (SaR) is a modern remaster of the opening sequence to the game Descent 3, set in the Star Citizen universe. It was made over the course of a few months due to university commitments at the time and marked the transition from rendering in element 3D to utilising the real time engine, CryEngine. This project also features the first use of an external character animation rig seen in Star Citizen fan content. With the exception of the facial animations (owned by Cloud Imperious Games) the full body animations were all created in Maya.