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Invictus Launch Week 2950 - Be Inspired

The teaser video. In this I worked on many of the flight shots. Hand keying the aircraft and pilot where needed (the front facing shot of the pilot was handed off to an animator) as well as rigging the controls in Maya so they could be animated.

The main video. I worked on the loading dock scene from start to finish. Creating the environment and shots from start to finish.

One of the shots I worked on. I created the animation rig for the Ballista in Maya using existing art assets and sculpted the terrain to allow the suspension to interact with it properly.

One of the shots I worked on. I created the animation rig for the Ballista in Maya using existing art assets and sculpted the terrain to allow the suspension to interact with it properly.

The poster was created by Midnight Sherpa. I worked closely with them so that their work would be compatible with our game engine.

The poster was created by Midnight Sherpa. I worked closely with them so that their work would be compatible with our game engine.

I created the loading dock environment using existing game assets as well as rigging the forklift so that it could be animated.

I created the loading dock environment using existing game assets as well as rigging the forklift so that it could be animated.

Invictus Launch Week 2950 - Be Inspired

This project was split into a teaser and main video.

In this I was responsible for a number of cinematic shots as well as creating animation rigs for a few vehicles and working with Midnight Sherpa to integrate their assets with our engine. As well as preparing and providing them with the assets they required for their segments in the main video.

I also assisted in the creation of the child asset, specifically with integrating the asset into the game engine and setting it up for the cinematic artists.