The teaser video for all of the videos.
The cinematic was worked on by another artist. I worked closely with the animation teams to process the animations and assist with any issues.
The cinematic was worked on by another artist. I worked closely with the animation teams to process the animations and assist with any issues.
I worked on the shots in this video as well as with the animation teams to process and troubleshoot the animation assets. I also created the airfield environment using existing assets.
I worked on the shots in this video as well as with the animation teams to process and troubleshoot the animation assets. I also rigged the buggy for animation and dressed the interior of the ship.
The cinematic was worked on by another artist. I worked closely with the animation teams to process the animations and assist with any issues.
The cinematic was worked on by another artist. I worked closely with the animation teams to process the animations and assist with any issues.
The cinematic was worked on by another artist. I worked closely with the animation teams to process the animations and assist with any issues.
The cinematic was worked on by another artist. I worked closely with the animation teams to process the animations and assist with any issues.
The cinematic was worked on by another artist. I worked closely with the animation teams to process the animations and assist with any issues.
My role in this was similar to IAE in previous years. Handling much of the technical animation work and working closely with the animation teams involved to integrate their work while minimising any impact on the artists working on the shots. As well as rigging ship and vehicle assets for animation.
I also worked on many cinematic shots across the project including working on all of the shots, from start to finish, across the Anvil and Crusader videos.