By this point IAE 2019 was the largest project I had undertaken.
In this I worked on many of the cinematic shots across all videos as well as helping coordinate the artists involved in the project and working with production and the other dev teams to efficiently integrate their work into our cinematic scenes. I also attended the motion capture shoot for this project, having attended others previously, which helped planning how to approach the cleanup later on.
I also rigged various ship assets which were required for this project for animation.